gameFI Releases "Quizzes" Feature

We are happy to announce the release of "Quizzes." Quizzes combine two of gameFI's most popular features (Tracks and Scenarios) to make sure your employees have the knowledge they need to be successful, and that your management team has the insights needed to spot coaching and training opportunities.



gameFI's new Quiz feature improves employee performance by providing employees just-in-time-support they need to be successful in their monthly goals.

Quizzes package five (5) Scenarios with a Track, and is especially useful for future marketing campaigns, product introductions, and keeping up with the ever-changing regulatory market.



Tracks are a set of Challenges, or specific tasks, that employees complete to earn rewards. Tracks focus employees on the tasks that are in line with your leadership team’s strategic goals.

Tracks center around a typical goal or category, such as improving member service, driving cross sell, or promoting a new product.



Scenarios are short, real-time knowledge assessments that work with existing learning management systems by promoting retention of concepts taught in more formalized courses.

On the back-end, managers can see how employees are doing across concept categories, and can analyze, adjust, and redeploy in real time.


Radically Frequent Feedback

Very frequent check-ins (we might say radically frequent check-ins) are a team leader’s killer app.
— Reinventing Performance Management, HBR

There's a distinct trend in the annual performance review. It's not that they are's that they're not enough. Marcus Buckingham and Ashley Goodall's Harvard Business Review "Reinventing Performance Management", suggests that what managers should be focused on is frequent, focused feedback on a regular basis:

"Our design calls for every team leader to check in with each team member once a week...If you want people to talk about how to do their best work in the near future, they need to talk often. And so far we have found in our testing a direct and measurable correlation between the frequency of these conversations and the engagement of team members. Very frequent check-ins (we might say radically frequent check-ins) are a team leader’s killer app."

Flow is gameFI's Secret Sauce

While the influences behind the gameFI platform are too many to list, it is Mihaly Csikszentmihalyi's extensive work on "Flow" seems to rise above all else. Helping organizations improve employee engagement, business performance, and customer satisfaction, hinges on our ability to drive feelings of optimal experience in the workplace.

But what does that mean? Optimal experience? Csikszentmihalyi describes "Flow" as eliciting the following feelings:

  1. Completely involved in what we are doing -- focused, concentrated.
  2. A sense of ecstasy, defined as "being outside everyday reality."
  3. Great inner clarity -- knowing what needs to be done, and how well we are doing.
  4. Knowing that the activity is doable -- that our skills are adequate to the task.
  5. A sense of serenity -- no worries about oneself, and a feeling of growing beyond the boundaries of the ego.
  6. Timelessness -- thoroughly focused on the present, hours seem to pass by in minutes.
  7. Intrinsic motivation -- whatever produces flow becomes its own reward.

You can see Csikszentmihalyi's famous TED Talk below:

At gameFI, we focus employees on what matters with Leaderboards and Challenges. We help them escape the monotony of the day-to-day with Scenarios and Duels. We provide immediate feedback so employees know how they are doing on the metrics that matter. We avoid boredom and anxiety by only presenting Challenges and Scenarios that are "doable" at a player's skill level. We communicate only positive feedback to players and protect them from embarrassment with strict leaderboard rules (players can only see the 4 players below them). We introduce fun even in the most serious of industries.

The best moments in our lives are not the passive, receptive, relaxing times… The best moments usually occur if a person’s body or mind is stretched to its limits in a voluntary effort to accomplish something difficult and worthwhile.
— Mihaly Csikszentmihalyi

Whether you use gameFI or not, we urge you to think about how you can apply the above attributes of "Flow" to your workplace. If you're ready to talk about how gameFI can use Feedback, Focus, and Fun to drive employee engagement, customer metrics, and business performance, let us know.